Lezioni di programmazione per NES |
Nerdy Nights - Week 0 (Intro) Nerdy Nights - Week 1 (Number Systems and Core Programming Ideas) Nerdy Nights - Week 2 (NES Architecture Overview) Nerdy Nights - Week 3 (6502 ASM, First App) Nerdy Nights - Week 4 (Color Palettes, Sprites, Second App) Nerdy Nights - Week 5 (Multiple Sprites, Reading Controllers, More Instructions) Nerdy Nights - Week 6 (Backgrounds) Nerdy Nights - Week 7 (Subroutines, Game Layout, Starting Pong) Nerdy Nights - Week 8 (16 bit math, pointers, nested loops) Nerdy Nights - Week 9 (Numbers, Bin -> Dec) Advanced Nerdy Nights #1 (CHR Bank Switching) Advanced Nerdy Nights #2 (MMC1 CHR and PRG Bank switching, WRAM + Battery) Advanced Nerdy Nights #3 (Horizontal Background Scrolling) Advanced Nerdy Nights #4 (Sprite 0 Hit for a Status Bar) Nerdy Nights - Hacking 1 (Hex Editing) Nerdy Nights - Sound 0 (Intro) Nerdy Nights - Sound 1 (APU Overview and Square 1 Basics) Nerdy Nights - Sound 2 (Square 2 and Triangle Basics) Nerdy Nights - Sound 3 (Periods and Look-up Tables) Nerdy Nights - Sound 4 (Sound Engine Basics) Nerdy Nights - Sound 5 (Sound Data, Pointer Tables, Headers) Nerdy Nights - Sound 6 (Tempo, Note Lengths, Buffering and Rests) Nerdy Nights - Sound 7 (Volume Envelopes) Nerdy Nights - Sound 8 (Opcodes and Looping) Nerdy Nights - Sound 9 (Finite Loops, Key Changes, Chord Progressions)) Nerdy Nights - Sound 10 (Simple Drums) |
NEO GEO |